It’s me.

It’s me.

Blayne Bradley

I’m an experienced Game Developer and Software Engineer with a strong background in designing, implementing, testing, maintaining gameplay and application functionality. Skilled in profiling, testing, debugging, writing technical documentation, and staying up to date with the latest innovations and technologies. Adept at collaborating with project stakeholders, participating in Agile development processes, managing pull requests, and conducting code reviews.

Familiar with algorithms, data structures, AI, design patterns, game design, object oriented programming, and animation. I am experienced in writing high-performance shaders within the graphics rendering pipeline and improving client workflows as an engine tools programmer. Versatile and adaptable, with experience developing games using Unreal Engine, Unity3D and with external tools such as Blender, Clip Studio Paint, Davinci Resolve, GIMP, and Shadertoy

My interests include philosophy, history, ant keeping, comics (such as Japanese manga), airsoft, math, strategy games, science fiction and fantasy novels, listening to comedy podcasts, and 3D printing. My hobbies I believe help define me as a curious, passionate, and knowledgeable individual.